In this example, we navigate a simple XML file, and read some interesting text. Note that this example doesn't use error checking; working code should check for null pointers when walking an XML tree, or use XMLHandle.

(The XML is an excerpt from "dream.xml").

int example_3()
    static const char* xml =
        "<?xml version=\"1.0\"?>"
        "<!DOCTYPE PLAY SYSTEM \"play.dtd\">"
        "<TITLE>A Midsummer Night's Dream</TITLE>"

The structure of the XML file is:

(dtd stuff)
Element "PLAY"
    Element "TITLE"
        Text "A Midsummer Night's Dream"

For this example, we want to print out the title of the play. The text of the title (what we want) is child of the "TITLE" element which is a child of the "PLAY" element.

We want to skip the declaration and dtd, so the method FirstChildElement() is a good choice. The FirstChildElement() of the Document is the "PLAY" Element, the FirstChildElement() of the "PLAY" Element is the "TITLE" Element.

XMLDocument doc;
doc.Parse( xml );
XMLElement* titleElement = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" );

We can then use the convenience function GetText() to get the title of the play.

const char* title = titleElement->GetText();
printf( "Name of play (1): %s\n", title );

Text is just another Node in the XML DOM. And in fact you should be a little cautious with it, as text nodes can contain elements.

Consider: A Midsummer Night's Dream

It is more correct to actually query the Text Node if in doubt:

XMLText* textNode = titleElement->FirstChild()->ToText();
title = textNode->Value();
printf( "Name of play (2): %s\n", title );

Noting that here we use FirstChild() since we are looking for XMLText, not an element, and ToText() is a cast from a Node to a XMLText.


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